Short explainers of the concepts behind Solid Vibes: Things, Pieces and Connections, the Recipe, parameters and design intent, fits and tolerances, and designing for printing or CNC.
How Solid Vibes models anything from a single bracket to a robot, without ever asking whether you are making a part or an assembly.
A practical guide to the seven Connections: what each one is for, the numbers that make it work, and how to ask for it.
Every piece is built from a list of plain-language steps. Learn to read it, edit it, and use it to understand any model, including ones you did not make.
Name the numbers that matter, tie the others to them with formulas, and your model becomes a family of designs you can reshape with a slider.
Tell Solid Vibes what must always be true about your design, and it keeps checking after every change. Think of it as the 'why' that outlives the numbers.
How the agent resolves 'this', 'here' and 'these' to the faces, edges and pieces you have selected, and how to avoid ambiguity.
What happens between pressing Enter and seeing a ghost preview, and why understanding the loop makes you better at asking.
A concept image tells the agent how something should feel. It cannot tell the agent how big it is. Here is how to get the best of both.
Why parts that match in CAD do not match in real life, and the rules of thumb (0.2 to 0.4 mm for FDM) that make them fit.
Overhangs, walls, bridges, orientation, supports and heat-set inserts: the handful of ideas that make FDM prints succeed, and how Solid Vibes helps with each.
What the 0 to 100 score means, how to read the heatmap and the issues list, and how Fix and Fix all work.
Tool access, inside corner radii, setups and tolerances: how to design parts a machinist will happily quote.
How history works in Solid Vibes: commits that write themselves, branches for ideas, visual diffs, and release tags that freeze what you sent to the factory.
STL, 3MF, STEP, GLB, DXF, DWG, PDF and PNG: what each is for, which plan includes it, and what Solid Vibes can import.