A translation guide from SolidWorks, Fusion and Onshape, how intent maps to the Recipe, selectors and topological naming, script view, STEP workflows and a keyboard-first way of working.
Where each familiar concept lives in Solid Vibes: feature tree, equations, mates, configurations, rollback, drawings, and the places the model is deliberately different.
Where sketch relations, equations and design intent live in Solid Vibes: formulas that define geometry, rule checks that guard it, and what sketch constraints currently do.
Recipes never store face or edge indices. They store semantic queries. Here is the selector vocabulary, why it survives upstream edits, and how to debug an empty match.
Every piece is also readable code, editable both ways. When to use script view, and the small set of edit types that describes every change anyone, human or agent, can make.
How to bring geometry in from SolidWorks, Fusion or Onshape, build on top of it, and send exact solids back out to a shop or a colleague.
How power users work: palette for commands, terse prompts for edits, parameters by name, and a layout that keeps the model central and your hands on the keys.